Forum: Poser - OFFICIAL


Subject: How do you determine the price of a model?

EClark1894 opened this issue on Jan 31, 2017 ยท 114 posts


ironsoul posted Tue, 07 February 2017 at 2:39 AM

RorrKonn posted at 7:59AM Tue, 07 February 2017 - #4296803

Razor42 Don't think I explained my self good enough. Think I mixed 2 different thoughts.

1 thought was Amazon, Ebay, Steam and the Unity store DAZ Renderosity etc etc make more then a solo vender .but if your tiered of being a solo vender n make your own store you need customer that visit your store a lot so u need a mesh like Vicky or dawn , n maybe a bunch of stand alone creature monster n mech would do .if you don't have a Vicky or Dawn ,I doubt your get a lot of traffic.

--

2 thought was

This is all hear say n rumors but I herd a few of the very very top venders that's been around for a long long time make 6 digits salary a year.

I personally only believe what's proven to me.so until some one proves I can make $100,000.00 a year as a vender .I don't know what venders make but I personally doubt any make $100,000.00 a year.

Is that from a single figure or from having a large catalogue? To me it would be less risky to plan on having a catalogue with the return spread across the all items rather than consider each item must pay for itself. For example start with G3 clothing priced at a low value to get people to visit the store but also make the items easy to convert to your own figure, once your market is up and running and you know the customers then release the figure with its own content available from day one based on the G3 clothing you're already selling. If it doesn't work out then you still have the G3 items, if it does succeed you can start expanding its content base. I think when trying to decide the price of an object it needs to take into account what the longer term plans are.