VolcanicMink opened this issue on Feb 07, 2017 ยท 29 posts
AmbientShade posted Tue, 07 February 2017 at 11:08 PM
Here's a boot I made for M4 using the exact methods I described, but I used zbrush for modeling via goZ.
I use blender for UV mapping and sometimes material group assignment when it's a tight area that I can't get to with poser's grouping tool. You have to have the right import/export settings in Blender so that it doesn't break the model up into separate pieces.