philemot opened this issue on May 25, 2016 ยท 335 posts
VirtualWorldDynamics posted Thu, 09 February 2017 at 3:48 PM
Hello itou31,
I never made this test. For me, there is not problem to have two instances of VWD, because all the folders used by the program are under the initial folder of the program.
VWD uses between 25% to 75% of the CPU, depending of the mesh to simulate and the interaction with the host. If you record the collision animation, the CPU level is really higher.
I will do some tests.
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