Forum: Poser - OFFICIAL


Subject: How do you determine the price of a model?

EClark1894 opened this issue on Jan 31, 2017 ยท 114 posts


AmbientShade posted Thu, 09 February 2017 at 7:17 PM

Razor42 posted at 7:19PM Thu, 09 February 2017 - #4297034

AmbientShade posted at 10:51AM Fri, 10 February 2017 - #4297024

Razor42 posted at 3:24PM Thu, 09 February 2017 - #4296998

People can go ahead and create an independent content store for male only content with a lead figures that feature modeled in hair and boots in place of feet, if thats their thing....

Game characters often have integrated clothing and hair and still sell well if they're designed well. And that male only content store did very very well while it was running, and it's currently in the process of opening back up - all be it very slowly. So both these examples are not very conducive to your argument.

Yes, But I was not talking about a character designed for game engines. And speaking of subjective "And that male only content store did very very well".

According to the site's owner and others who worked with him, it did.

And what argument? An argument that advises that partnering with existing marketplaces is a safer option for content creators, established or otherwise, than establishing an entire new marketplace website? To be an argument, it would seem that you disagree with that advice?

I don't disagree that it's easier, what I disagree with is that you seem to think no one, or mostly no one, can make it on their own and have to ride the coat tails of the bigger guys in order to be successful when that's not true. It doesn't matter what industry you're working in, success or failure is always entirely your own fault. I also disagree with your lack of understanding about how important advertising and marketing is to any industry and I don't get why you think the Poser/DS content industry would be any different. It's not nearly as small as you seem to think. There are a lot of people out there who use the software but don't buy from the main content brokers or frequent their forums, but they're buying content from somewhere, and the more you advertise your content outside of the brokerages you sell through - whether it's one of the big sites or your own - the more potential customers you have. Underestimating the power of today's social media is one of the big reasons why a lot of content artists - and other businesses - never get very far. There are also examples of artists becoming hugely successful based entirely on growing their social media following, without the help of anyone else's store or marketing. The other points you make about brand recognition and quality are true to an extent, but even bad art can make a person successful if it finds the right audience.

The number one reason why half of small businesses fail is due to poor or insufficient marketing.