Renderholic opened this issue on Feb 16, 2017 ยท 9 posts
Renderholic posted Thu, 16 February 2017 at 4:16 PM
I tried adding some transparency at various percentages. That gave too much transparency. Then I tried using a gray texture as a transparency map, but it never looked right either. I wonder if refraction rather than transparency would be better. I'm just not that familiar with setting up material nodes.