marble opened this issue on Feb 11, 2017 ยท 140 posts
Smaker1 posted Sat, 18 February 2017 at 3:15 AM
My point was : VWD is for dynamic simulations of "soft parts". Personnally, I often manage hard parts without VWD but that's my personnal way! For your scene, that what I would do
I can have a look at the quiver as I have the clothe but later this WE
Don't understand the collision topic, are you talking about "nail to collision" where it asks for the collision object?