Forum: Virtual World Dynamics


Subject: Poser Dynamic Cloth: VWD for DAZ Studio?

marble opened this issue on Feb 11, 2017 ยท 140 posts


Erwin0265 posted Sat, 18 February 2017 at 3:46 AM

Yeah, it would be cool if you could have a look at the quiver but the quiver isn't part of the 'cloth'. The skirt I'm using is from the Daemon outfit, but the top is from the Evil Shadow outfit and the quiver is from the "Elven Weapon Bundle" by Polish. I tend to dress my characters in bits and pieces from numerous clothes packages as it makes it feel at least a bit more my creation; I also then re-texture everything to match............ The collision I was referring to is when you first set up your simulation; Click on "Host List" and select Genesis # Female (in my case) and click on the collision button twice; then, if that's the only collision object, you would go on to select your cloth or hair (depending on the sim); but if there are more collision objects (like a top and quiver when simulating hair), you need to select them also, one-by-one and click twice on the collision button - only then can you go on to select your hair object (in my case) and click on the hair button once or twice (dependent on whether you changed any of the parameters). As you go through this process, you will get a popup asking you to Validate your collision object (so you only get to choose one object). My question is, what's the point of selecting more than one collision object when you're going to have to choose only one later on in the sim set up? I hope that makes more sense. If not, watch Biscuits' video, "Static Hair Simulation VWD Cloth & Hair" (the second video - not the one showing a workaround for another issue); at approx 1:25, she mentions adding the dress as a second collision object and at approx. 6:25, the "Validate" button pops up..............