Forum: Virtual World Dynamics


Subject: Poser Dynamic Cloth: VWD for DAZ Studio?

marble opened this issue on Feb 11, 2017 ยท 140 posts


Writers_Block posted Sat, 18 February 2017 at 6:46 AM

Erwin0265 posted at 12:45PM Sat, 18 February 2017 - #4297749

OK, looks like I'm double posting again; but it's to ask a different, simulation related, question. I have attached an image to show my problem; despite nailing certain parts of the Daemon skirt to G3F (collision), I'm finding some of the nailed parts still moving and distorting in the process. I am thinking it's due to the fact that nailed parts very close to G3F are nailed nice and solidly, but other parts (that I don't want to move at all) that are slightly further away from G3F are still being slightly effected by the simulation. The attached screencap shows 2 renders; one which shows the entire skirt in its post-simulation stage; the other where I deleted all the geometry of the skirt, except for the skirt front/back panels and added a new, unsimulated Daemon skirt with only the skirt front/back panels' geometry deleted (so as to bypass the problem but also to show the difference in certain parts that have become distorted, albeit only slightly). So my question is, how can I make sure certain parts a bit further away from the collision object (in this case, G3F) remain unaffected (ie. fully nailed) by the simulation?Original Daemon skirt comparison.jpg

If it's a static simulation, don't nail etc (just use Fixed Vertices and Clear Fixed); it's quick and simple to do. If I think i might want to fix and clear a few times I save the verts to memory.