Forum: Poser - OFFICIAL


Subject: Water for SuperFly

ypvs opened this issue on Feb 19, 2017 ยท 17 posts


ypvs posted Wed, 22 February 2017 at 5:40 AM

The results of taking advice and a little searching. The P11 primitive box has been sub-divided to Level 5 to get a good mesh. Two wave textures have been multiplied together to get a more random wave texture (maybe more needed). Finally, the input to Displacement has to be multiplied to get the right level of displacement. Thanks to BB and GhostShip and Raven. Feel free to use and improve sf water 3.jpg

SF water Nodes 3.jpg

Poser 11 , 180Gb in 8 Runtimes, PaintShop Pro 9
Windows 7 64 bit, Avast AV, Comodo Firewall
Intel Q9550 Quad Core cpu,  16Gb RAM, 250Gb + 250Gb +160Gb HD, GeForce GTX 1060