Forum: Poser - OFFICIAL


Subject: Water for SuperFly

ypvs opened this issue on Feb 19, 2017 ยท 17 posts


bagginsbill posted Mon, 27 February 2017 at 6:04 AM

While you now have the Cycles "Glass" shader with gamma correction in a single node and don't have to assemble it from Reflect + Refract + Fresnel + Blender, you lose options that way. In order to get more realism, sometimes you'll want to mix Refract with Diffuse in patterns, and you still need the surface (Reflect + Fresnel) to do its thing regardless. This is why I keep them separate for the most part even though there are 1-node solutions for water.

So - Another thread you may find useful. The techniques in this thread are applicable to SuperFly. In theory you'd use the Absorption volume scatter for some of these effects but I find it difficult to control.

Refraction node question

LakeWater.jpg

LakeWater2.jpg


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