bantha opened this issue on Mar 04, 2017 ยท 20 posts
bantha posted Sat, 04 March 2017 at 9:42 AM
After removing the "Ambient" value from the shader of the mostly invisible Construct, a whole more samples seem to be able to find a light, the whole scene takes much less time to render.
I've checked with different scenes as well. Self lit polygons can make removing the grain much harder if they are unreachable from the scene. Especially in dark scenes this can make huge difference. After checking some old props and scenery I bought here, I found a lot of shaders with some ambience in it, even in places where I would not expect this.
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