cwolfe1971 opened this issue on Mar 03, 2017 ยท 13 posts
CyberDream posted Sat, 04 March 2017 at 10:29 AM
First, what resolution are you using for the actual scene elements? TD3 by default uses "Base resolution" but there is a pull down for "High resolution".
Also, bump and displacement maps do not work well without subdivision being applied.
For convergence, 95% is sufficient for most scenes. For my own work, I cannot distinguish any quality difference between 95 and 100, it just takes 50X longer.