false1 opened this issue on Feb 14, 2017 ยท 19 posts
incantrix posted Tue, 07 March 2017 at 6:10 AM
When I was working with Maya it was just basic structural stuff and only really scratched the surface of what it can do. After that it went on to the kids ( I call anyone under 35 a kid lol) who had skill with Maya I couldn't fathom half the time I didn't really get the chance to expore into it deeply until I got my student liscence for which also gave me 3Dsmax and mudbox. Max I just couldn't into for some reason. And Mudbox I have a play around with quite a bit but nothing serious. I do love the Maya animation but after watching some utube blender animations am very keen to get to it when I have less time constraints. And also when I can get my rigging techniques above crappy level they are at now lol. There are probably a lot of better programs out there than Maya to do what it does. Problem being most will never see the light of day as maya or autodesk managed to cemment themselves in a time when others were standing idle. Once you become the standard on what everyone needs to use you can also dictate on to some degree on how the industry moves.