Likos opened this issue on Mar 08, 2017 ยท 17 posts
hborre posted Wed, 08 March 2017 at 10:13 AM
If you follow some of the Renderosity tutorials, Superfly is defined with examples of Material Room configurations and renders. If you are a Blender user, the cycles rendering is not such a mystery but, as a new or returning user, you'll need to learn what each node does and how to implement them. IIRC, Blender Guru does break down these new nodes and their function. However, you can still use the old PoserSurface for rendering in Superfly, you just need to simplify the Material Room for each object in your scene. In your render, there is an active ambient channel on the PoserSurface which is causing the skin texture to glow very brightly. This hack is no longer necessary, that needs to be turned off. The sword has a reflection map associated with it, which is also no longer necessary; reflective surfaces can now reflect surrounding environment with a proper skydome in place.