Marque opened this issue on Mar 05, 2017 ยท 6 posts
hborre posted Fri, 10 March 2017 at 7:29 AM
Material Room: right-click anywhere for the menu, go to New Node, select 2D Textures>Image_Map. Load your texture through the Image_Source of that node. Connect the node to DIffuse_Color, setting the Diffuse_Value to 0, and Alternate_Diffuse. For the image to look correct, scale the rectangle x & y to the image resolution dimensions, then perform an overall scaling for stage placement.