LuxXeon opened this issue on Mar 09, 2017 ยท 29 posts
LuxXeon posted Mon, 13 March 2017 at 10:52 PM
Thank you so much for commenting, everyone! It's good to see that traditional 3d modeling is still alive here on Renderosity, and there is some interest in it. I don't know if I'll make a Gyroid tutorial for Blender at this point. It's been over a month since I posted the original 3dsMax version, and I already have a few ideas for new material, so, unfortunately, I don't think I'll get around to it. However, the techniques are not that much different, and in fact should be very similar in both packages. There's aren't any specialized tools or actions involved in the 3dsMax tutorial that isn't available in Blender. On another note, there have been a few Youtubers who have recreated some of my tutorial videos, and translated the techniques over to Blender on their own. One of those guys who I often communicate with is TokiFX. He has translated many of my tutorials for Blender, and does an excellent job. He's even recreated a few tutorials that I already did for Blender myself, using some alternate techniques I hadn't considered. If you're really interested in modeling the Gyroid object, but can not translate my 3dsMax work to Blender, then perhaps watching his video will help you through some sticking points. He does not use narration audio though and you may need to slow the video down to half speed in order to keep up, because he does have it playing at 2x speed. His videos are meant more as demonstration than a tutorial, but his detailed annotations describe all of the keystrokes and the tools involved. Here's the video, hope this helps:
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