Forum: 3D Modeling


Subject: Some modeling

LuxXeon opened this issue on Mar 09, 2017 ยท 29 posts


LuxXeon posted Sun, 02 April 2017 at 5:27 PM

oldguy4440 posted at 5:04PM Sun, 02 April 2017 - #4301222

Excellent work. I can't even imagine unwrapping those surfaces. I just have to ask: how often did Max crash on you during all that work? You just made me feel like an absolute noob looking at this, but hey they are still excellent.

Thank you. The unwrapping really wasn't very difficult while the surfaces are still low poly. I've unwrapped all the surfaces and offer them as a "package" for download on other resource sites. I may offer them here, but Renderosity doesn't really have a market for these types of models, unfortunately. Each of the surfaces begins life as very simple, low-poly surfaces and are very easily unwrapped at that stage. Since the addition of detail is basically from subdivision, the UV Coordinates pass up to the high poly iterations quite easily. Personally, I don't experience many crashes with 3dsMax at all. I didn't have any software crashes during the creation process here that I recall.. I know there are others who have reported stability issues with 3dsMax, but the latest versions have been extremely stable for me and I usually work with highly subdivided models. The rare crashes I've encountered are usually triggered by my own errors, or from 3rd party plugin conflicts.

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