Forum: Poser - OFFICIAL


Subject: Is Poser dying?

Robert_Ripley opened this issue on Nov 02, 2016 ยท 293 posts


3D-Mobster posted Mon, 03 April 2017 at 9:59 AM

wolf359 posted at 4:45PM Mon, 03 April 2017 - #4301386

@MSconti The reality,as I see it, is this: the overwhelming majority of poser users are still image render artists Much Like the Daz studio user base. anyone who is serious about Character animation is already using Iclone or Motionbuilder.(I use Iclone)

If poser is perceived to be "Dying" it is because that still render majority are still basicaly stuck using an 11 year old figure set (Daz V4/M4)

We animators have long since moved on. New & improved animation tools will not revive interest in poser at this point There needs to be New native poser figures that are attractive enough that the user base will largely embrace them and easy to use content dev tools to get content creators excited about developing for poser again.

Looking at the current state of things, I dont really see this happening.

I do agree that most people does still images, but honestly i think the majority of 3D users regardless of software, except those obviously aimed towards animations, does still images. Making animations is really a lot of work compared to just doing a still image. So I would not see that is being Posers animation tools fault, but simply that the majority of people like making stills rather than animations and I don't think that Poser needs to be especially strong in animation, because there are tools out there specifically designed for that, and people that are really into animations and work with it a lot, would be disappointed by Posers or Daz3D tools anyway, they at least to me are just not the first pick when it comes to that, from my own experience they are fine for simple animations etc. But you quickly run into limits, so IClone would probably be a good alternative.

Regarding figures I have to disagree as well, I don't find the IClone character to be particular good, they do a good job as base characters, what i really like and as i mentioned earlier is the way you can modify them, sort of like the face room in Poser, which in my opinion was a great idea and should be extended. Furthermore I don't really think it have anything to do with M4/V4 even though they might be old characters, they are still exceptionally good, both in details and speed.

If you look at this video, its a long one but if everything worked out it should start at the correct time:

Characters

If you look at the variety, it at least to me can't be blamed on the character themselves, they are very well made characters. The content creators might not make the variety needed, but its not the "characters" fault as I see it.