3D-Mobster opened this issue on Mar 31, 2017 ยท 11 posts
ghostship2 posted Mon, 03 April 2017 at 7:04 PM
My shader takes the same maps that the physical root can. all the data ports (roughness etc.) can take maps that tell the shader where to be rough, where to be reflective etc.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740