Robert_Ripley opened this issue on Nov 02, 2016 ยท 293 posts
MSconti posted Tue, 04 April 2017 at 2:29 AM
RorrKonn posted at 2:30AM Tue, 04 April 2017 - #4301483
No you don't need a master degree on a peace of paper but you need the equivalent of one to run Maya ,Blender.
You can not compare Blender to Maya .Maya is better buy miles period. Maya is a Pro App ,Blender is a toy.
RorrKonn, you should spend more time in the real world. I get that Max and Maya users must have high blood pressure at the thought of it, but I'm afraid the reality of the situation is going to hit every one of them sooner or later. Max and Maya are dinosaurs, and like all dinosaurs, they are to become extinct or dwindle in numbers. The Dodo comes to mind.
Blender a toy?
Hmmm ... tell you what then mate, think of anything you like that is 3D related, search YouTube for a Blender tutorial on it, and you shall find. People who attack Blender are usually in denial because either (A) they simply cannot get their head around it or (B) they think it's wise to keep propping-up Autodesk. There is nothing you can do in Max or Maya that cannot be done in Blender, or at least a 'pro' cannot do in Blender. To call Blender a toy demostrates you haven't a clue how powerful it is. Blender evolves faster than any other 3D package in existence, you're even using a part of Blender in Poser. And due to the Open Source nature of it all, it is unstoppable and will continue to get even stronger. They're currently upgrading Blender with a realtime PBR viewport and a new interface design as well. This will bring the power of Blender to even more people, especially those who are currently overwhelmed at it's power and it's interface.
Look around you. The monopoly days of seeing the names "Max" and "Maya" pasted all over the forums are long gone. These days, it's mostly "Blender" you see, because when most poeple want to get something done, they find themselves turning to the mighty Blender.
3D-Mobster posted at 1:55AM Tue, 04 April 2017 - #4301468
Just curios what improvement would you like to see to the animation tools? are you talking interface or functionality?
Both. I'd like to see iClone-style animation tools in Poser, because they're intuative and would put Poser back on the animators shopping list. You only need to compare iClone's motion-design tools to Poser's ancient Walk Designer to see where there are serious lackings. And the timeline and graph editor functionality of Poser is just plain old, outdated, and clunky.
Poser has far better rendering options, far better figure handling, and far better figure-tech than iClone. Poser also has a fantastic Morph Brush (you'd probably die laughing if you saw the iClone version), and Poser figures are customisable in ways that are simply not possible in iClone. iClone's Character Creator looks nice, but once you start using it you discover a few nasties and limitations. Speaking of "Toys", iClone is a toy compared to Poser, but that makes it all the more unbearable because Poser is only being held back by its outdated animation tools.
It's hilarous.