RorrKonn opened this issue on Apr 08, 2017 ยท 29 posts
SamTherapy posted Sat, 22 April 2017 at 1:41 PM
Khai-J-Bach posted at 7:39PM Sat, 22 April 2017 - #4303214
ah but the bad topology part.. thats for subdividing and the like, there Ngons are bad because they are unpredictable.
for a house, are you going to sub divide it? a table? kitchen cabinets? no, you won't. your example above, SubD is never going to be required.
for solid objects , professionals will consider Ngons to lower poly counts... (heard it time and again in videos from such places as Massive Black, etc)
All true but I've found that ngons sometimes look manky when rendered. If I leave them in a mesh I try to put them where they can't be seen. Then again, I'm not known for being particularly poly efficient, either.
Coppula eam se non posit acceptera jocularum.