markschum opened this issue on May 03, 2017 · 9 posts
RobynsVeil posted Fri, 05 May 2017 at 5:22 AM
markschum posted at 8:14PM Fri, 05 May 2017 - #4304289
OK, I found a tutorial that might work. I will give it a ret and see. At the moment I have about 50 materials for cycles but that meant 50 blend files to link every time I open Blender.
Yikes! You might want to make your own library. Instead of doing a link, I'd be appending and assigning the material to, say, a vertex group or mat zone of some mesh: you could give the mat zone or vertex group a similar name to the material in that .blend. (I know, not a very clear explanation). I guess what I'm driving at is that you'll be able to multi-select shaders and materials from one "object" to link or append to your new project.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]