anupaum opened this issue on May 04, 2017 ยท 22 posts
DaremoK3 posted Sat, 06 May 2017 at 3:16 PM
anupaum:
The first one would work well for a shower scene. The second one appears to be closer to what you probably wanted, and it looks great.
You will find it will get easier the more you play with it, and you are not limited to just following one way to accomplish your goal. Now, you should attempt it again, but this time when you get to the second image level start to play inside VWD using the Simulation Parameters (Inertia - moves mesh faster/slower_keeps in motion/slows motion, Gravity - lesser gravity to negative gravity to float hair upwards/no gravity to manipulate hair easily), Dynamic Deformation (hold SHIFT and pull/push hair strands where you want them), fixing/releasing (locking/unlocking) hair strands/sections for manipulation or no manipulation allowed, and Wind to blow hair naturally in multiple directions.
Setup also plays an important role in your outcome. If you only use By Neighborhood for initial springs setup you will get hair strand clumping (good for some sections of hair, or certain styles), but if you start with By Extension for initial springs you can have separate hair strands and you can add in By Neighborhood for clumping sections. Also, pre-setup of hair strands for By Material selection (each strand it's own material zone) can be beneficial as well as utilizing the selection tools inside VWD to manipulate individual strands.
You're off to a good start. Happy simulating...