SeanMartin opened this issue on Apr 14, 2017 ยท 22 posts
FlagonsWorkshop posted Mon, 15 May 2017 at 2:45 PM
Looking at the stuff I have to fix to get even static objects that were built for Poser into D/S I think it would be difficult to write a utility that would cover it all. These two programs have diverged quite a bit. It isn't just the rigging of characters, cameras, lights, and shaders all work quite differently, and D/S has gone to a completely different directory "structure" (considering it defaults to using a database). I don't use Poser, but I can tell you that buying a newer Poser product to use in D/S is quite a bit more challenging than it once was. There was a time where all you had to worry about was shaders and dynamics, there are quite a few other issues that pop up these days.