Forum: Poser - OFFICIAL


Subject: Is Poser Finished..?

thefixer opened this issue on Jun 04, 2017 ยท 62 posts


R_Hatch posted Fri, 09 June 2017 at 10:59 PM

wolf359 posted at 9:46PM Fri, 09 June 2017 - #4307166

"Also, something I've said before elsewhere, if I could get a working rigged version of Dawn or some other similarly rigged Poser figure, including Genesis, into Blender, that's the last Poser has seen of me.

Works with the Genesis 3 models as well supports the Daz "Duf" format

http://diffeomorphic.blogspot.com/p/export-character-from-daz-to-blender.html

http://diffeomorphic.blogspot.com/p/daz-importer.html

And thank you for leading into my hidden threat to Smith Micro - if I can get a functional Genesis 2/3 into Blender, Poser will be of no use to me. I'm considering a thread on why a high-quality openGL viewport will be better for almost everyone using Poser than an offline renderer (especially an offline-only version of Cycles).

@Smith Micro: the only three things that Poser needs are:

(1) improved realtime viewport (2) more streamlined animation tools (3) better content - no more gummy figures

NOBODY uses Poser for serious game development in any capacity whatsoever, so please don't try that again. That may seem hypocritical after telling you that Poser needs a game-engine-like viewport, but it isn't. It will enable more users to render high-quality animations much faster and has nothing to do with games.