thefixer opened this issue on Jun 04, 2017 ยท 62 posts
erogenesis posted Sat, 10 June 2017 at 8:17 AM
wolf359 posted at 3:03PM Sat, 10 June 2017 - #4307202
" There is so much content out there already and all you need to do is teach yourself a tiny bit of rigging and you can recycle it instead of forking out hundreds of dollars for the same old crap every time some company in Utah needs money. "............. "This is why I considered C4D, because its way closer to Poser in terms of being a true CGI package, no materials are bound to one model, for example.
I dont give any money to "some company in Utah" I have the skills to make my own new, one off clothing content I suspect that the same is true for Ambient Shade I suspect that the same is true for Eclarke and for you of course.
However telling the vast majority of poser users to become content developers,as a means to liberate themselves from vendors like DAZ is not realistic and frankly a bit condescending.
I'm definitely not saying you must do that, do with what you can, but we all have to be mature and realistic about our competencies and skills, and if you just don't have the skill, then you are also kind of liberated from the authority to argue about it. Many of my friends and I have made a conscious effort to argue from this point of view and it is only fair to the vendors that do all the work here. Such a mentality actually makes CGI a much more pleasurable exerience and helps a person actually focus on areas that he/she needs improving on, like poke throughs of cloth, square fingertips, glittery hair, dull expressionless HDRI-based renders...
Oh and you may have "Considered C4D "but I have actually used C4D for over a decade and I can assure that it is NOTHING Like poser.....NOTHING.
Did you read the rest of what I wrote or are you just going to pick out the things that you can whine about? If you would have read carefully you would have read that I am comparing certain aspects of C4D to Poser, like copying materials across to other objects. Any dummy would know Poser and C4D are very different packages, Poser cannot model stuff from scratch for example, but the idea of how the objects, materials shaders, renderers work is very similar.
I am sure you probably get my point in as much as I can understand some of the points you have made up in the ret of this thread, but when you take a few steps back, you'll probably find that many of our arguments are not so poignant since Poser just seems to be plodding along at its own pace, and may people are just using Poser quite happily.
"The fool is not the one that does something foolish, but the one that does nothing at all."