kenmo opened this issue on Jun 07, 2017 ยท 67 posts
ShawnDriscoll posted Wed, 14 June 2017 at 12:58 PM
cjd posted at 9:54AM Wed, 14 June 2017 - #4307458
Blender has a remesh function but mangles the normals on many of the new polys, and the Octree (comparable to # of subdivisions) has to be set very high which generates an excessive # of polys just to get something that looks like what you started with. There does not seem to be any adaptive subdivision.
I'll import a mesh (with bad normals) into Hexagon and unify everything. Then export to Carrara to crease whatever edges need to be creased. I think 3D-Coat works much better if models have creases to help its UV mapping calculations.