Forum: Virtual World Dynamics


Subject: Ways to 'tuck in' a shirt?

erik-nl opened this issue on Jun 15, 2017 · 10 posts


VirtualWorldDynamics posted Sat, 17 June 2017 at 6:29 AM

Hello Erik, Hello Stef,

Excuse me to reply so late, I had to work outside.

The inversion of the normals could be a great idea. If it is interesting to you, I can include this function in the creation of a collision object.

I never done this test but I really want to work on this subject.

Personally, I thought to work like that :

I will do some tests. Tell me if this solution seems correct to you.

Have a great day.

 Gérald

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