erik-nl opened this issue on Jun 15, 2017 · 10 posts
VirtualWorldDynamics posted Sat, 17 June 2017 at 6:29 AM
Hello Erik, Hello Stef,
Excuse me to reply so late, I had to work outside.
The inversion of the normals could be a great idea. If it is interesting to you, I can include this function in the creation of a collision object.
I never done this test but I really want to work on this subject.
Personally, I thought to work like that :
I will do some tests. Tell me if this solution seems correct to you.
Have a great day.
Gérald
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube