kenmo opened this issue on Jun 07, 2017 ยท 67 posts
kenmo posted Sun, 18 June 2017 at 12:52 PM
ShawnDriscoll posted at 12:52PM Sun, 18 June 2017 - #4307785
kenmo posted at 7:39PM Sat, 17 June 2017 - #4307759
The original base model was created in Groboto3D. Further parts and details in Hexagon3D 2.5 and Silo 3D ver 2. I used 3D Coat for texture painting but not for modeling. I did try retoping, both as a single object and then on individual parts. Retoping manually is too labor intensive for mespecially if I have to disassemble each part, retopo each part, then re-assemble.
I would much prefer a single click solution and that is the reason why Instant Meshes intrigued me.
I know there is a proper place for retoping manually...BUT... I only use my models once or twice in a Vue render or in a Photoshop/Painter/ArtRage paint over. I don't do animation...
I see the new beta of 3DC 4.7.29 has the option of retopo via decimation. Doesn't create pretty edge loops and such, but works for me...
Thanks for all the replies. Appreciate it...
I thought in 3D-Coat, you could import an OBJ mesh and convert it to voxel and then do autotopo on that? Manually doing retopo would defeat the purpose.
If you can, I'm not aware of this...