kenmo opened this issue on Jun 07, 2017 ยท 67 posts
LuxXeon posted Sun, 18 June 2017 at 1:03 PM
cjd posted at 12:57PM Sun, 18 June 2017 - #4307811
OK, I see identifying a crease angle to define the areas is possible. Still not exactly push button for something down and dirty, but workable. Thx
When working with hard surface models where keeping sharp creasing and boundaries is a must, then there will be several more steps involved. Still, it's far easier than manual retopology and the results can be very good. The problem with quadrangular output directly from a CAD application, without any retopo, is that the mesh is often way too dense and not easily unwrapped or editable beyond that point. There's also the occasional surface artifact caused by triangles or ngons that the applications tend to insert with their algorithms. At least in the case of Zremesher, using the added steps of manually identifying boundaries and hard edges, the output can be quite low poly by comparison, and usually the topology is all quads or close to all quads, allowing the user the ability to further edit the mesh or subdivide the mesh later on down the pipeline if the object is for vfx or cg rendering. If the end goal is 3d printing, then there is still the benefit of a lighter and cleaner topology which can be useful if you upload to an online printing service like Shapeways, or wish to redistribute the mesh as a STL for others to use. Good luck. I hope you find the results worth it.
______________________________________
My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon