Forum: 3D Modeling


Subject: Retopology Tools

kenmo opened this issue on Jun 07, 2017 ยท 67 posts


LuxXeon posted Sun, 18 June 2017 at 1:10 PM

kenmo posted at 1:06PM Sun, 18 June 2017 - #4307824

ShawnDriscoll posted at 12:52PM Sun, 18 June 2017 - #4307785

I thought in 3D-Coat, you could import an OBJ mesh and convert it to voxel and then do autotopo on that? Manually doing retopo would defeat the purpose.

If you can, I'm not aware of this...

Kenmo, the technique Shawn is referring to is actually the preferred workflow for the AutoTopo process in 3dCoat. It would require you to export your model in smaller chunks. For example, you already have the model broken down into material groups, so each group would represent its own mesh output. You would import each smaller piece as a voxel object (with heavy subdivision to maintain detail), then apply a symmetry plane and run the autotopo routine on that piece. Once complete, you can export the retopo object as OBJ, and reassemble the model using the low poly parts. If you do the process correctly, the low poly retopo mesh should import back into the original scene in the same exact location as the high poly original.

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