Dave-So opened this issue on Jun 18, 2017 ยท 133 posts
adzan posted Mon, 19 June 2017 at 9:50 AM
wolf359 posted at 8:48AM Mon, 19 June 2017 - #4307925
The content producers left because they were provided with standardized, user friendly rigging tools in the other program. BEFORE the "fitting room" was introduced. That period of time where there was the transfer utility vs the various different ways to rig for poser, was the decisive factor for many.
hmm, even before the "fitting room", getting a rig into clothing and setting it up really isn't that difficult, I'm comfortable rigging in both software but can still set up a basic rig with the groups I want quicker in Poser than in DS.
Yea converting used to be fun in Poser we had - Wardrobe Wizard, CrossDresser, Morphing Clothes and a few other fun little tools and scripts.
Didn't one of those clothing conversion utility creators help code the Daz Studio transfer utility thing?
And let not forget the V4/M4 legacy catalogue factor either. Genesis 1 could wear ALL of Mike&Vicky's Clothing and skin maps by default from day one with all body morph transferred automaticly. None of the poser native or third party figure had this advantage and depended on paid third party "converters" that may or may not have supported them.
The code for the Poser DSON plugin is managed by Daz so improved legacy support for V4 and M4 on Genesis would be up to Daz3D.
I'm sure if Daz3D had made a native Poser version of the Genesis figure at the time more Poser user would have continued to support their store.
Daz3D pretty much only have legacy support for Poser users now - most of us are looking for the future not the past