Dave-So opened this issue on Jun 18, 2017 ยท 133 posts
EClark1894 posted Tue, 20 June 2017 at 2:12 PM
patorak3d posted at 2:50PM Tue, 20 June 2017 - #4308001
Hey Sam How are you doing? How's your family doing? Great I hope.
wolf359, your clothes look awesome.
you guys, Dawn looks good seems to bend good as well.
I don't think one figure alone would revive Poser, though. I think it would take eleven figures to begin with, then build from there.
I'm not looking for ANY figure to revive Posers market share. Frankly, that's up to SM to turn around. Despite all the doomsaying for the last 8 years, Poser's still here and has a sizable user base. What SM NEEDS to do to revive Poser is to focus on and improve Poser's core feature sets. It needs to concentrate on the things it CAN do and do well, that Studio can't. And it should improve upon the features that it already has. In other words, Poser needs to get a little cutthroat. I'm not saying to be mean and try to put DAZ out of business. Frankly, that would be a major blunder on SM's part. They need DAZ more than DAZ needs them at the moment. And while figures seem to be the major point everyone seems to focus on, SM has already shown it has an amazing low, almost bordering on non-existent, regard for making the effort to produce the type of figures that would get the community to sit up and take notice. If SM really wanted to put CP back in the retail game, I'd focus on the other aspects that renders feature. animatable props, environments, scenery and settings, etc.