Forum: Virtual World Dynamics


Subject: VWD Tutorials

VirtualWorldDynamics opened this issue on May 28, 2017 · 16 posts


VirtualWorldDynamics posted Tue, 20 June 2017 at 3:51 PM

Hello Itou31,

I am like you, I love to do animations and simulations on animated characters.

Sometimes, the simulations takes 15 minutes or less and the transfer into Daz Studio takes one hour or more. You certainly will tell me the rendering will take still more time, and you are right, but I don't understand why the importation takes a so long time when we press the "Send animation to Host" button. In poser, it is almost immediate.

In fact, Philippe told me he choiced to use a fully compatible method to animate the cloth or the hair in Daz Studio. It would be possible to write a PC2 reader, for example, the transfer would be very fast, but the compatibility with Daz Studio would not have been perfect. I am sure Philippe has made the right choice but this don't explain why this transfer is so long. It is an internal problem in Daz Studio. Perhaps, it is possible to ask to the developpers to improve and accelerate this part of the program.

About the Animation correction, this function don't work correctly in the version you have. It works perfectly in the version I currently write. The goal of this function is to use the self-collision on a character to correct or apply a deformation from the character to the character, like for a cross-leg pose. In the current version, it is possible to use a self-collision on a character by using a self-collision by "Normals" and "By exterior". This new function expands this possibility to an animation. Tell me if it is not clear enough.

Gérald

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