Forum: 3D Modeling


Subject: Retopology Tools

kenmo opened this issue on Jun 07, 2017 ยท 67 posts


ShawnDriscoll posted Wed, 21 June 2017 at 8:50 PM

cjd posted at 5:33PM Wed, 21 June 2017 - #4308171

I'm curious why the interface has not got more attention. For a 3D app it has the least functional interface I have ever used. Even Blender is better.

ZBrush programmers decided on using an artist workstation metaphor as its GUI. https://s-media-cache-ak0.pinimg.com/736x/6b/94/01/6b9401326b506c7e9182a4e6b16d90c7.jpg

So tools and settings and configs and overall usage of ZBrush is hidden everywhere. If I used only ZBrush, I'd get used to where everything is. But no. I have to relearn how to use ZBrush every time I feel like doing something in it.

Cars are easy to drive. Just point the steering wheel and press the go button. Cars are even easier to drive in computer games. ZBrush thinks its GUI is a master-of-arts-and-crafts ultimate hobby/tool shed, and should slow artists down while they work.

Again, if you only use ZBrush, it is the bomb. From stuff of legends, etc. If there was something I could do in ZBrush that was easier and quicker than how I do them in other apps, I'd be firing up ZBrush all the time to do that task. But i have found nothing so far that ZBrush makes modeling/painting/UV mapping/all of it easier for me.

Remember Sculptris? I used that thing night and day. It did the job. I had ZBrush already. Sculptris made me a non-Zbrush user. I think the reverse is supposed to happen, according to Pixologic.

www.youtube.com/user/ShawnDriscollCG