Dave-So opened this issue on Jun 18, 2017 ยท 133 posts
hornet3d posted Fri, 23 June 2017 at 4:55 AM
Deecey posted at 10:48AM Fri, 23 June 2017 - #4308275
I "kinda" get it. But it's not like it's difficult for them to create a poser install. They were doing it all along.
Poser installs were easy before weight mapping was introduced in DAZ Studio and Poser. Now it's a different ball game, because the two programs use different weight mapping methods, and also use different methods to create materials and shaders. Because both programs use different methods for weight mapping and materials, it would mean that developers will have to know how to rig and create materials in both programs, and adding support for both vastly increases development time. Add to that things like "AutoFit" and other features that work in DS but don't have direct equivalents in Poser. If you have a figure that takes advantage of all the latest DS features, Poser won't be able to use them, unless you do some re-rigging in Poser. The reverse is also true ... if you have a figure that takes advantage of all the latest Poser features, DS won't be able to use them, unless you do some re-rigging in DS.
To put this in a more simple way. Compare Adobe Photoshop to Corel Painter. They both do similar things, both create 2D images and such. So you create a document that uses all of the latest and greatest features in Photoshop. And then you learn that Corel Painter also opens Photoshop files. "Great!" you think. But when you open the PSD file in Painter, you find out that some of the layer styles don't convert properly, or perhaps some of the other features you used in Photoshop don't get imported at all and are ignored. That's a similar situation. Photoshop and Painter are both great programs, but they have different features and approaches. Doesn't mean that one is better than the other, just means that if the software you use gives you the end result that you want, that's what is important.
Hope that makes sense.
I understand that and it is the vendors choice what they decide to do. The reason I feel a little uneasy though I that the majority of Products at Hivewire3D come in both DS and Poser formats, yes there are a few that are Daz only but they are definitely in the minority. I accept that the vast majority of products are aimed and the Hivewire family, which crosses the divide to some degree, but if vendors there can do it why not at Renderosity. They may need a little encouragement but the stock answer has always been 'we cannot influence what vendors produce', Really?
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.