willdial opened this issue on Jun 21, 2017 ยท 70 posts
Razor42 posted Sat, 24 June 2017 at 1:49 AM
I didn't copy and paste anything. I'm not sure why you wouldn't consider an image of Genesis 8 on its native platform relevant. The same with a list of some of the main features on it's native platform in the context of a discussion about porting Genesis 8 to a non-native platform. Surely the success of any port is in how faithful it is to the original? How well the features of the original are translated to the new platform?
Genesis 8 is made up of a numerous parts, translating a single part or even a few pieces doesn't make a translation equal to the original. For example imo one of the major advances with Genesis 8 is in the new skin shader which provides some of the most realistic skin I've seen, the new shader features high quality glossiness and SS in renders(As you can see in the above image). Or even how easy creating expressions has become with the use of the Powerpose editor.
Do you consider these aspects when assessing the improvements or just disregard them because it's not possible to port them using the current process? If you remove enough features in a port of course it will become similar to the other port which also did not have these new features.
Let me see what I can find on Dual Quat vs Triax for you.