Forum: Blender


Subject: Help with emission object

incantrix opened this issue on Jun 21, 2017 ยท 12 posts


keppel posted Sun, 25 June 2017 at 1:12 AM

Another way is to use a texture instead of a colour ramp. Any image can be used as an input into the emission node. UV map your object using "project from view", size your unwrapped UV object to fill the texture space of your image/gradient and then add an emission shader with your image/gradient as the input into the emission node and your done. Gradient-Render1.jpg

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