Forum: Virtual World Dynamics


Subject: Horizontal and Vertical rigidity settings

erik-nl opened this issue on Jul 03, 2017 · 5 posts


VirtualWorldDynamics posted Mon, 03 July 2017 at 10:34 AM

Hello Erik,

I understand your wish and I agree with you concerning the UV directions.

But it is important to remember these informations are available at the creation of the object. In your example, the bended cylinder has a bended U direction because the U direction has been defined at the creation of the cylinder and because this object has been bended using a deformer.

In VWD, I only receive an OBJ file and I have no information on how has been created the object on which I currently work. To be able to retrieve these informations, it would be necessary to keep, during the transfer, all the informations concerning the creation of each object. Really, I don't know how to do that.

I can try to generate a gizmo which could be rotated and which would define the horizontal (X and Y) and the vertical (Z) directions. This gizmo could be oriented to the Z direction. All the computations would be made using it.

Currently, the computations are made using the Z direction in the world space.

Tell me if you think to a method to retrieve the UV directions.

I understand this solution don't resolve your problem.

Sorry for that.

 Gérald

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