erik-nl opened this issue on Jul 03, 2017 · 5 posts
VirtualWorldDynamics posted Mon, 03 July 2017 at 10:34 AM
Hello Erik,
I understand your wish and I agree with you concerning the UV directions.
But it is important to remember these informations are available at the creation of the object. In your example, the bended cylinder has a bended U direction because the U direction has been defined at the creation of the cylinder and because this object has been bended using a deformer.
In VWD, I only receive an OBJ file and I have no information on how has been created the object on which I currently work. To be able to retrieve these informations, it would be necessary to keep, during the transfer, all the informations concerning the creation of each object. Really, I don't know how to do that.
I can try to generate a gizmo which could be rotated and which would define the horizontal (X and Y) and the vertical (Z) directions. This gizmo could be oriented to the Z direction. All the computations would be made using it.
Currently, the computations are made using the Z direction in the world space.
Tell me if you think to a method to retrieve the UV directions.
I understand this solution don't resolve your problem.
Sorry for that.
Gérald
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