incantrix opened this issue on Jul 08, 2017 ยท 18 posts
Mythic3D posted Sun, 16 July 2017 at 1:15 PM
I don't understand what this node setup is doing at all. You are mixing a glossy shader's BSDF into the roughness input, which should be expecting a value of 0 to 1. What exactly does that do? I think that in your setup, only the bottom chain (starting with the texture) is actually affecting the roughness at all.