Forum: 3D Modeling


Subject: Some Low Poly PBR Work

LuxXeon opened this issue on Jul 09, 2017 ยท 20 posts


LuxXeon posted Wed, 02 August 2017 at 6:42 PM

Thanks, everyone. @SinnerSaint, I originally did model the base of the USB with far fewer polygons (as you can see, that's where the majority of the polygon density resides) but wasn't happy with the results in some of the different real-time engines I tested it in. I had the model down to around 800 polygons at one point, but I thought about it and figured anyone who will use this asset will most likely use it, as you mentioned, in some form of motion graphics or close-up animation. Even with some fairly detailed normal maps, I couldn't get the smoothness I was happy with when viewing the object up close, so I decided to go with a larger polygon budget. When you consider some of the possibilities someone might make use of this object, it makes sense to give it some additional geometry. Even so, it can still be used in VR or any real time application.

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