philemot opened this issue on Jul 06, 2017 ยท 34 posts
VirtualWorldDynamics posted Wed, 16 August 2017 at 10:56 AM
@my2iu : I can affirm you that with the time I spent on this project and the incomes I got from it, if I didn't think about what my customers need, I would drop this project from a lot of time. You want to be able to do simple simulations (2 clicks simulations in short). I work in the numerical simulation field since tens years and thousands of researchers try since also tens years to create an way to make finite-elements simulations easier. If you have an idea to resolve this hard problem, I can promise you will quickly be a Multi-billionaire in some short time. Please, don't compare VWD to the Daz autofit. If this tool was really efficient, I would never have started the development of VWD. But, you know, the development of VWD is not finished and I want to add many functions which will simplify the simulations even if a "TWO click simulation" system will never exist.
@erik-nl : Hello Erik, Yes, I know you are not all like that. You are almost right, with the GPU conversion I go to bed at 4:00 or 5:00 AM. About the drop of the project, I can confirm you I thought about it. Now, I can reassure you, I will continue this development independently of my incomes at Renderosity (Excuse me, I speak a lot of incomes but I am as everyone, I have a family to maintain). In fact, the VWD engine seems to interest some companies and this will be a good method to continue this development at Renderosity.
The GPU conversion progresses slowly because this method of development is very different from traditional one.
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