colorcurvature opened this issue on Sep 25, 2017 ยท 6 posts
seachnasaigh posted Wed, 27 September 2017 at 1:48 PM
If you're making water, colored glass, fog, translucent plastic, etc., then use a ScatterVolume node. It will inherently be more see-through where the geometry is thinner, and more opaque where the geometry is thicker. No math node tricks needed for this.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5