Forum: Poser - OFFICIAL


Subject: slightly soapy water

xpdev opened this issue on Feb 26, 2014 · 86 posts


JAFO posted Wed, 27 September 2017 at 5:54 PM

EventMobil posted at 6:42PM Wed, 27 September 2017 - #4166599

Any suggestions on the foam?

Probably some more SSS in it?

 The good thing with this shader is, if you bend the figure forward and down, and for example one arm enters the water surface, the shader will automatically remove the foam from all parts which are under water, remove the specularity from the skin the same way, so the artist does not need to care about such details.

The reason I bump this subject back to the top is that I have a question:

"the shader will automatically remove the foam from all parts which are under water" .I'm assuming that water is geometry and not some arbitrary height?

Could this not be used with displacement also? Like maybe having displacement over an entire figure or part and have it canceled out, tapered off or reversed in areas such as when a bra-strap, waste band or other geometry makes contact, simulated fat bulges maybe?.... Just wondering....

Y'all have a great day.