Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical


Subject: Limit on number of maps

HotDog36 opened this issue on Oct 02, 2017 ยท 9 posts


HotDog36 posted Tue, 03 October 2017 at 9:53 AM

hborre posted at 10:34AM Tue, 03 October 2017 - #4315250

Don't recall any information published in the user manual, however, if the resolution is significantly high on all your texture maps, you will slow down your system to a crawl. It would be best to analyze your scene and determine if any background figure(s)/object(s) really require hi-res maps, especially if you are using depth of field in your render. Portraits and close-ups would definitely require hi-res, full figure and distant renders not so much.

The specific message I get is: "Texture could not be loaded. Image map file could not be found, or there is not enough memory to load." Since the figures will load individually without issue, I don't think it is an issue with finding the textures. I also get the message: You are out of memory! Please save a copy of your work and quit soon. Saving with low memory may result in a truncated or corrupt file." When this happens I am barely using half my system resources, the computer otherwise runs fine. In fact, if I don't go messing around too much before getting this message my system will even render the image at a fairly normal speed, (even though I am supposedly out of memory). I don't use too many effects, no depth of field, and my render settings are pretty low too. Most of the texture maps I use are actually quite small (on average about 2000x2000 or less, I never use anything above 4000x4000), but I do use about 40 of them per character. This has lead me to believe it is software limitation.