ObscuroArcanum opened this issue on Oct 05, 2017 ยท 22 posts
ObscuroArcanum posted Thu, 05 October 2017 at 4:56 AM
Oh, thank you very much! The thing that I read the other week I remember vaguely that it was somehow done inside Poser to merge the dials together, but I can't remember the specifics. This way is much simpler though!
Unfortunately, the morphs that I spent 8 hours creating last night are no good because when I was testing it in Poser I discovered that the jawline was deformed too much and when the character smiles, her bottom teeth poke through her chin and she just looks very ugly. I have to start from scratch, which has left me feeling very bummed.
I have spent a few hours tonight searching Google (which isn't helping me feel less bummed about the wasted time) for a current method of exporting the figure from Poser to create the morphs. Can you please confirm that exporting only the head and neck is the correct approach for creating the facial morphs? Do I need to include the teeth and the tongue and the eyes as well? Or should I be taking the complete figure into Zbrush and separating the head and body from the eyes and teeth and tongue into different Subtools?
What little I can find is only exporting the head and the neck, while the rest of what I find in my searches take me to dead links. It's incredibly frustrating.