ObscuroArcanum opened this issue on Oct 05, 2017 ยท 22 posts
ObscuroArcanum posted Fri, 06 October 2017 at 2:43 AM
Thanks, but no the video doesn't help. He only included the head when he exported and, as seems to be the way that happens with 3D, he used different export settings and a different method for the full body. I must have seen five different combination of settings when exporting from Poser! Personally, I haven't had an issues with exporting the obj from Poser, so I'm going to continue doing this rather than tracking the base geometry in my runtime.
What I ended up doing last night was exporting the head, neck and the eyes and then separating the eyes into a Subtool of their own. This didn't cause any problems with exporting the head from Zbrush and loading the morph, but it allowed me to keep an eye on the eyes and make sure there was no poke-through. I also masked out the mouth when I was adjusting the jaw and chin, just so it wouldn't move as much and I think, so far, that has avoided any ugliness with things going crazy when I try to apply an expression to the face.
Thanks anyway, Kazam561.