Forum: Poser - OFFICIAL


Subject: Straight line and a curve . Seamless Commercial Texture ?

RorrKonn opened this issue on Oct 18, 2017 ยท 18 posts


AmbientShade posted Fri, 20 October 2017 at 2:05 AM Online Now!

The only reason you need to increase subdivision in ZBrush is for displacement details and texture painting. The increase is temporary. Once the diffuse, normals, etc are done you can reduce the model back to its lowest subdivision level and bake the maps. Otherwise zbrush does just fine with low poly models, as long as you keep with quads and tris. You can texture a 6-poly cube if you want.