Forum: Virtual World Dynamics


Subject: Need more tutorials for casual clothes like jeans, tops, office suits

Hiemille opened this issue on Oct 24, 2017 · 5 posts


Hiemille posted Thu, 26 October 2017 at 1:32 PM

Thank you for explanation, Gerald, but I have to clear out some important details. I've read both your manuals, old and new, and as I learned, the overall stiffness for a cloth item is set in **Dynamic Parameters ** tab, where I can set up both Softness and Stretch before generating a dynamic actor. For hard fabrics like leather I should set up low values for Softness and Stretch, about 0,001. Sometimes it worked for me for hardening conforming corsages. But what about elastic cloth like lycra, jersey, stretch denim, which must be stretchy, but fit close to the body? I tried with several tops and swimwear with various random settings, but did not managed to prevent them from overstretching and loosening. What are best balance between Stretch and Softness values in such cases?

Another question - in the new manual I found your example with С19 Jeans from Ali, in the chapter about Inflating, but couldn't recreate the settings because of confusing values. You wrote that for these jeans one should set Rigidness in Vertices Groups for cloth parts with such values - buttons with rigidness of 5, cloth with rigidness of 1 and pockets with rigidness = 2. But in this tab I see only decimal values for Softness (0,1 and so on) and whole values for Count. VWD- Rigidyfy.jpg

Where should I set up these recommended values, like in these Ali's jeans? I guess they would fit the most jeanswear in common with minimal changes. And what about this new Inflation option - as I understood, small values like 25 are good for small elements like buttons and rivets, and for larger and heavier elements like big metal buckles I should set up larger values? It makes sense especially in fantasy style outfits which I prefer to call "Skirtwraps" with a lot of fantasy jeweled conforming elements and long flowing pieces of cloth. Possible examples are Zenobia for Genesis 3 Female(s) - https://www.daz3d.com/zenobia-for-genesis-3-female-s and Daemon Outfit for Genesis 3 Female(s) - https://www.daz3d.com/daemon-outfit-for-genesis-3-female-s. Clothes of this kind are abundant in DAZ and Poser market and hard to conform in complex poses. As you see, these fantasy dresses have many leather belts, metal and gem decorations, which must be properly stiffened and often inflated over the fabric. And fabric parts must behave naturally. For a beginner it's difficult to work out a fast strategy how to dynamize such complex clothes properly and efficiently. So I think a couple of additional chapters about such items would be handy in your future editions of the manual, or maybe videos on Youtube will serve well. I saw some strikingly realistic images in the local VWD gallery with simulated military and office jackets, street jeans and other stiff clothing. They lack only some tips how to achieve such realism, playing with setting. But I'm glad it's possible at last. Best regards, Hiemille.