consumer573 opened this issue on Oct 20, 2017 ยท 7 posts
consumer573 posted Sat, 28 October 2017 at 3:31 AM Online Now!
Yes!, this is along the lines of what I was looking for. Apparently it is easier than I expected because I didn't realize that the coordinates were there but hidden. I thought I'd have to recreate those values and dials and that was what I was asking how to do. I know about the movement for items not related to a figure. I've also done a fair amount of work editing cr2s, and I had started with older hair styles that were designed to save graphics memory and only display in wireframe (think models like egypt hair or sapphire fox, perhaps) by changing the DISPLAYMODE from "Wireframe" to "Use Parent" I could show it more realisticallly in preview mode..
I still don't know how to create dials from scratch and wonder if there are any tutorials on how to do that. For example, once conformed I typically adjust another part such as the neck or head as the body doesn't budge.
Memorize, I'm still not sure exactly what it does even after all this time and why I need it. Is, perhaps, the way to look at it as similar to parenting a prop to a figure except in this case parenting a figure to a figure? Or does memorize make something conform? I notice you didn't say above to conform the hair before jockying it into place.
Thank you for taking the time to write this out!